Tuesday 23 February 2016

A bird eye view of back-end services for games a.k.a Parse Alternatives

As I look set to release my first multiplayer games within 2 months time (much less for the web builds) I've been looking at Parse alternatives - in other words, Back-end-as-a-service (BaaS) with Unity support.

What are we looking at today? Services that fit the following description:
  • Free up to X
  • Cloud (server-side) storage and code.
  • Unity aware
  • Easy to use and well documented
  • No-nonsense approach to storing data, JSON oriented.
  • Free up to 1m API calls/month.
  • Server-side custom Java
Looks as flexible as Gamedonia; the downside for me would be Java instead of Javascript but this is very contingent to... me not wanting to run Eclipse on a crammed laptop.

Note: AppWarp looks to be part of App42 as an offering more specifically geared towards game development.

BrainCloud
  • JSON
  • Mongo
  • Free up to 100 DAU (~3000 MAU; $30 => ultd DAU and 6m API calls )
BrainCloud has an emphasis on statistics and monetisation. This on top of looking well documented and flexible enough, makes it at least as (if not more) attractive as GameDonia (below).

  • NoSQL DB (Mongo)
  • Free up to 10k MAU 
  • Server-side custom JS
I'm not entirely bought in because I don't understand how to store global/match properties.

Maybe just a first impression, Gamedonia looks easy to use and their docs are really straightforward.

Heroic Labs
  • Server side JS
  • Free up to 10K MAU
Offer looks comprehensive.
Pitch: social features, advanced leaderboards.

  • Server side JS
  • Free, mostly
References
A little terminology

MAU = Monthly Active Users.
DAU = Daly Active Users

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